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    PERRY v1.0.0
    
   P-E-R-R-Y/PERRY helps creating games with a bunch of tools. 
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Raylib Mouse class. More...
#include <RayMouse.hpp>
  
Public Member Functions | |
| RayMouse (graphic::IEvent *event) | |
| bool | isButtonPressed (Buttons key) const override | 
| notice if a button is pressed   | |
| bool | isButtonDown (Buttons key) const override | 
| notice if a button is down   | |
| bool | isButtonReleased (Buttons key) const override | 
| notice if a button is released   | |
| bool | isButtonUp (Buttons key) const override | 
| notice if a button is up   | |
| __v2f_t | getPosition () const override | 
| get the position of the mouse   | |
| void | setPosition (__v2f_t position) override | 
| set the position of the mouse   | |
| float | GetMouseWheelMove () const override | 
| get the mouse wheel move   | |
| void | update () override | 
| set the mouse wheel move   | |
  Public Member Functions inherited from graphic::IMouse | |
| virtual | ~IMouse ()=default | 
| Destroy the IMouse interface.  | |
Additional Inherited Members | |
  Public Types inherited from graphic::IMouse | |
| enum | Buttons {  BUTTON_LEFT , BUTTON_RIGHT , BUTTON_MIDDLE , EXTRA_BUTTON_1 , EXTRA_BUTTON_2 }  | 
Raylib Mouse class.