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PERRY v1.0.0
P-E-R-R-Y/PERRY helps creating games with a bunch of tools.
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Raylib Sprite class. More...
#include <RaySprite.hpp>
Public Member Functions | |
| RaySprite (std::string path) | |
| bool | isReady () const override |
| notice if the sprite is ready | |
| __v4f_t | getBounds () const override |
| give the bounds of the sprite | |
| void | setCrop (__v4f_t rect) override |
| __v2f_t | getPosition () const override |
| Get the Position object. | |
| void | setPosition (__v2f_t position) override |
| float | getRotation () const override |
| Get the Rotation object. | |
| void | setRotation (float angle, bool isRad=false) override |
| Set the Rotation object. | |
| __v2f_t | getSize () const override |
| Get the Sprite size. | |
| void | setSize (__v2f_t size) override |
Public Member Functions inherited from graphic::ISprite | |
| virtual | ~ISprite ()=default |
| Destroy the ISprite object. | |
| virtual void | setCrop (__v4f_t rect)=0 |
| Crop the sprite with a rectangle. | |
| virtual void | setPosition (__v2f_t position)=0 |
| Set the Position object. | |
| virtual void | setSize (__v2f_t size)=0 |
| Set the Sprite size. | |
Private Attributes | |
| Texture2D | _texture |
| Vector2 | _position |
| Vector2 | _scale |
| Rectangle | _crop |
| float | _rotation |
Friends | |
| class | RayWindow |
Raylib Sprite class.