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PERRY v1.0.0
P-E-R-R-Y/PERRY helps creating games with a bunch of tools.
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Raylib Window class. More...
#include <RayWindow.hpp>
Public Member Functions | |
RayWindow (__int32_t screenWidth, __int32_t screenHeight, std::string title) | |
bool | isOpen () override |
notice if the window is open | |
void | close () override |
close the window | |
void | linkEvent (graphic::IEvent *event) override |
link an event to the window | |
bool | pollEvent () override |
poll the event | |
void | eventClose () override |
update the window | |
void | setFrameLimit (__int32_t limit) override |
Set the Frame Limit object. | |
__int32_t | getDelta () override |
Get the Delta object. | |
void | beginDraw () override |
allowing to draw 2D on the window | |
void | endDraw () override |
end the 2D drawing | |
virtual void | drawPoly (graphic::IPolygon *polygon) override |
draw a polygon | |
virtual void | drawSprite (graphic::ISprite *sprite) override |
draw a sprite | |
void | beginMode3 (graphic::ICamera *camera) override |
allowing to draw 3D on the window | |
virtual void | drawModel (graphic::IModel *model) override |
draw a model | |
void | endMode3 () override |
end the 3D drawing | |
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virtual | ~IWindow ()=default |
Destroy the IWindow object. | |
Raylib Window class.