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    PERRY v1.0.0
    
   P-E-R-R-Y/PERRY helps creating games with a bunch of tools. 
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Raylib Window class. More...
#include <RayWindow.hpp>
  
Public Member Functions | |
| RayWindow (__int32_t screenWidth, __int32_t screenHeight, std::string title) | |
| bool | isOpen () override | 
| notice if the window is open   | |
| void | close () override | 
| close the window   | |
| void | linkEvent (graphic::IEvent *event) override | 
| link an event to the window   | |
| bool | pollEvent () override | 
| poll the event   | |
| void | eventClose () override | 
| update the window   | |
| void | setFrameLimit (__int32_t limit) override | 
| Set the Frame Limit object.   | |
| __int32_t | getDelta () override | 
| Get the Delta object.   | |
| void | beginDraw () override | 
| allowing to draw 2D on the window   | |
| void | endDraw () override | 
| end the 2D drawing   | |
| virtual void | drawPoly (graphic::IPolygon *polygon) override | 
| draw a polygon   | |
| virtual void | drawSprite (graphic::ISprite *sprite) override | 
| draw a sprite   | |
| void | beginMode3 (graphic::ICamera *camera) override | 
| allowing to draw 3D on the window   | |
| virtual void | drawModel (graphic::IModel *model) override | 
| draw a model   | |
| void | endMode3 () override | 
| end the 3D drawing   | |
  Public Member Functions inherited from graphic::IWindow | |
| virtual | ~IWindow ()=default | 
| Destroy the IWindow object.  | |
Raylib Window class.