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PERRY v1.0.0
P-E-R-R-Y/PERRY helps creating games with a bunch of tools.
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This is the complete list of members for SfmlCamera, including all inherited members.
_fov (defined in SfmlCamera) | SfmlCamera | protected |
_mode (defined in SfmlCamera) | SfmlCamera | protected |
_position (defined in SfmlCamera) | SfmlCamera | protected |
_projection (defined in SfmlCamera) | SfmlCamera | protected |
_quaternion (defined in SfmlCamera) | SfmlCamera | protected |
_up (defined in SfmlCamera) | SfmlCamera | protected |
CUSTOM enum value (defined in graphic::ICamera) | graphic::ICamera | |
FIRST_PERSON enum value (defined in graphic::ICamera) | graphic::ICamera | |
FREE enum value (defined in graphic::ICamera) | graphic::ICamera | |
getFov() const override | SfmlCamera | inlinevirtual |
getMode() const override | SfmlCamera | inlinevirtual |
getPosition() const override | SfmlCamera | inlinevirtual |
getProjection() const override | SfmlCamera | inlinevirtual |
getTarget() const override | SfmlCamera | inlinevirtual |
getUp() const override | SfmlCamera | inlinevirtual |
Mode enum name (defined in graphic::ICamera) | graphic::ICamera | |
ORBITAL enum value (defined in graphic::ICamera) | graphic::ICamera | |
ORTHOGRAPHIC enum value (defined in graphic::ICamera) | graphic::ICamera | |
PERSPECTIVE enum value (defined in graphic::ICamera) | graphic::ICamera | |
Projection enum name (defined in graphic::ICamera) | graphic::ICamera | |
setFov(float fov) override | SfmlCamera | inlinevirtual |
setMode(ICamera::Mode mode) override | SfmlCamera | inline |
graphic::ICamera::setMode(Mode mode)=0 | graphic::ICamera | pure virtual |
setPosition(__v3f_t position) override | SfmlCamera | inlinevirtual |
setProjection(ICamera::Projection projection) override | SfmlCamera | inline |
graphic::ICamera::setProjection(Projection projection)=0 | graphic::ICamera | pure virtual |
setTarget(__v3f_t target) override | SfmlCamera | inlinevirtual |
setUp(__v3f_t up) override | SfmlCamera | inlinevirtual |
SfmlCamera(sf::Vector3f pos={0.f, 0.0f, 0.0f}, sf::Vector3f target={0, 0, -1}, float fov=90) | SfmlCamera | inline |
SfmlWindow (defined in SfmlCamera) | SfmlCamera | friend |
THIRD_PERSON enum value (defined in graphic::ICamera) | graphic::ICamera | |
~ICamera()=default | graphic::ICamera | virtual |
~SfmlCamera() | SfmlCamera | inline |