PERRY v1.0.0
P-E-R-R-Y/PERRY helps creating games with a bunch of tools.
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ecs::Registry Member List

This is the complete list of members for ecs::Registry, including all inherited members.

_entitiesCount (defined in ecs::Registry)ecs::Registryprivate
addComponent(Entity const &to, Component &&c)ecs::Registry
addSystem(Args &&... args)ecs::Registry
addSystem(std::unique_ptr< T > existingSystem)ecs::Registry
callSystem()ecs::Registry
callSystems()ecs::Registry
componentsArrays (defined in ecs::Registry)ecs::Registryprivate
componentsRemoves (defined in ecs::Registry)ecs::Registryprivate
createEntity()ecs::Registry
emplaceComponent(Entity const &to, Params &&... p)ecs::Registry
entityFromIndex(std::size_t idx)ecs::Registry
getComponents()ecs::Registry
getComponents() constecs::Registry
killedEntities (defined in ecs::Registry)ecs::Registryprivate
killEntity(Entity const &e)ecs::Registry
registerComponent()ecs::Registry
registerComponents()ecs::Registry
registerComponentsByExtraction()ecs::Registry
removeComponent(Entity const &from)ecs::Registry
removeSystem()ecs::Registry
systems (defined in ecs::Registry)ecs::Registryprivate
systemsArrays (defined in ecs::Registry)ecs::Registryprivate