PERRY
v1.0.0
P-E-R-R-Y/PERRY helps creating games with a bunch of tools.
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ecs
Registry
ecs::Registry Member List
This is the complete list of members for
ecs::Registry
, including all inherited members.
_entitiesCount
(defined in
ecs::Registry
)
ecs::Registry
private
addComponent
(Entity const &to, Component &&c)
ecs::Registry
addSystem
(Args &&... args)
ecs::Registry
addSystem
(std::unique_ptr< T > existingSystem)
ecs::Registry
callSystem
()
ecs::Registry
callSystems
()
ecs::Registry
componentsArrays
(defined in
ecs::Registry
)
ecs::Registry
private
componentsRemoves
(defined in
ecs::Registry
)
ecs::Registry
private
createEntity
()
ecs::Registry
emplaceComponent
(Entity const &to, Params &&... p)
ecs::Registry
entityFromIndex
(std::size_t idx)
ecs::Registry
getComponents
()
ecs::Registry
getComponents
() const
ecs::Registry
killedEntities
(defined in
ecs::Registry
)
ecs::Registry
private
killEntity
(Entity const &e)
ecs::Registry
registerComponent
()
ecs::Registry
registerComponents
()
ecs::Registry
registerComponentsByExtraction
()
ecs::Registry
removeComponent
(Entity const &from)
ecs::Registry
removeSystem
()
ecs::Registry
systems
(defined in
ecs::Registry
)
ecs::Registry
private
systemsArrays
(defined in
ecs::Registry
)
ecs::Registry
private
Generated by
1.13.2