Here is a list of all documented functions with links to the class documentation for each member:
- i -
- identity() : Quaternion
- InfoSharedLoader() : InfoSharedLoader
- initHandler() : Game
- insertAt() : ecs::SparseArray< Component >
- isButtonDown() : graphic::IMouse, RayMouse, SdlMouse, SfmlMouse
- isButtonPressed() : graphic::IMouse, RayMouse, SdlMouse, SfmlMouse
- isButtonReleased() : graphic::IMouse, RayMouse, SdlMouse, SfmlMouse
- isButtonUp() : graphic::IMouse, RayMouse, SdlMouse, SfmlMouse
- isKeyDown() : graphic::IKeyboard, RayKeyboard, SdlKeyboard, SfmlKeyboard
- isKeyPressed() : graphic::IKeyboard, RayKeyboard, SdlKeyboard, SfmlKeyboard
- isKeyReleased() : graphic::IKeyboard, RayKeyboard, SdlKeyboard, SfmlKeyboard
- isKeyUp() : graphic::IKeyboard, RayKeyboard, SdlKeyboard, SfmlKeyboard
- isLoaded() : JsonSerial, serial::ISerial, YamlSerial
- isOpen() : graphic::IWindow, RayWindow, SdlWindow, SfmlWindow
- isReady() : graphic::IPolygon, graphic::ISprite, RayPolygon, RaySprite, SdlPolygon, SdlSprite, SfmlPolygon, SfmlSprite