Here is a list of all documented class members with links to the class documentation for each member:
- g -
- Game() : Game
- getBounds() : graphic::ISprite, RaySprite, SdlSprite, SfmlSprite
- getColor() : graphic::IPolygon, RayPolygon, SdlPolygon, SfmlPolygon
- getCols() : Matrice< T >
- getComponents() : ecs::Registry
- getDelta() : graphic::IWindow, RayWindow, SdlWindow, SfmlWindow
- getFov() : graphic::ICamera, RayCamera, SdlCamera, SfmlCamera
- getIndex() : ecs::SparseArray< Component >
- getMode() : graphic::ICamera, RayCamera, SdlCamera, SfmlCamera
- GetMouseWheelMove() : graphic::IMouse, RayMouse, SdlMouse, SfmlMouse
- getPoints() : graphic::IPolygon, RayPolygon, SdlPolygon, SfmlPolygon
- getPosition() : graphic::ICamera, graphic::IMouse, graphic::IPolygon, graphic::ISprite, RayCamera, RayMouse, RayPolygon, RaySprite, SdlCamera, SdlMouse, SdlPolygon, SdlSprite, SfmlCamera, SfmlModel, SfmlMouse, SfmlPolygon, SfmlSprite
- getProjection() : graphic::ICamera, RayCamera, SdlCamera, SfmlCamera
- getRoot() : JsonSerial, serial::ISerial, YamlSerial
- getRotation() : graphic::ISprite, RaySprite, SdlSprite, SfmlSprite
- getRows() : Matrice< T >
- getSize() : graphic::ISprite, RaySprite, SdlSprite, SfmlSprite
- getTarget() : graphic::ICamera, RayCamera, SdlCamera, SfmlCamera
- getUp() : graphic::ICamera, RayCamera, SdlCamera, SfmlCamera
- getVertices() : SfmlModel
- GraphicSharedLoader() : graphic::GraphicSharedLoader