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PERRY v1.0.0
P-E-R-R-Y/PERRY helps creating games with a bunch of tools.
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graphic shared library for raylib implementation More...
#include "window/RayWindow.hpp"
#include "graphic/RayPolygon.hpp"
#include "graphic/RayModel.hpp"
#include "window/RayCamera.hpp"
#include "event/RayKeyboard.hpp"
#include "event/RayMouse.hpp"
#include "event/RayEvent.hpp"
Functions | |
graphic::IWindow * | createWindow (__int32_t screenWidth, __int32_t screenHeight, std::string title) |
create a window | |
void | deleteWindow (graphic::IWindow *window) |
delete a window | |
graphic::ICamera * | createCamera (__v3f_t position) |
create a camera | |
void | deleteCamera (graphic::ICamera *camera) |
delete a camera | |
graphic::IEvent * | createEvent () |
Event. | |
void | deleteEvent (graphic::IEvent *event) |
delete an event | |
graphic::IKeyboard * | createKeyboard (graphic::IEvent *event) |
create a keyboard | |
void | deleteKeyboard (graphic::IKeyboard *keyboard) |
delete a keyboard | |
graphic::IMouse * | createMouse (graphic::IEvent *event) |
create a mouse | |
void | deleteMouse (graphic::IMouse *mouse) |
delete a mouse | |
graphic::IPolygon * | createPolygon (std::vector< __v2f_t > points) |
Graphics. | |
void | deletePolygon (graphic::IPolygon *polygon) |
delete a polygon | |
graphic::ISprite * | createSprite (std::string sprite) |
create a sprite | |
void | deleteSprite (graphic::ISprite *sprite) |
delete a sprite | |
graphic::IModel * | createModel () |
create a model | |
void | deleteModel (graphic::IModel *model) |
delete a model | |
const char * | getName () |
get the name of the library | |
const char * | getType () |
get the type of the library | |
graphic shared library for raylib implementation