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PERRY v1.0.0
P-E-R-R-Y/PERRY helps creating games with a bunch of tools.
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shared graphic/sdl library symbols More...
#include "window/SdlWindow.hpp"#include "window/SdlCamera.hpp"#include "event/SdlEvent.hpp"#include "event/SdlKeyboard.hpp"#include "event/SdlMouse.hpp"#include "graphic/SdlPolygon.hpp"#include "graphic/SdlModel.hpp"#include "graphic/SdlSprite.hpp"Functions | |
| graphic::IWindow * | createWindow (__int32_t screenWidth, __int32_t screenHeight, std::string title) |
| create Sdl window | |
| void | deleteWindow (graphic::IWindow *window) |
| delete Sdl window | |
| graphic::ICamera * | createCamera (__v3f_t position) |
| create Sdl camera | |
| void | deleteCamera (graphic::ICamera *camera) |
| delete Sdl camera | |
| graphic::IEvent * | createEvent () |
| Event. | |
| void | deleteEvent (graphic::IEvent *event) |
| delete Sdl event | |
| graphic::IKeyboard * | createKeyboard (graphic::IEvent *event) |
| Keyboard. | |
| void | deleteKeyboard (graphic::IKeyboard *keyboard) |
| delete Sdl keyboard | |
| graphic::IMouse * | createMouse (graphic::IEvent *event) |
| Mouse. | |
| void | deleteMouse (graphic::IMouse *mouse) |
| delete Sdl mouse | |
| graphic::IPolygon * | createPolygon (std::vector< __v2f_t > points) |
| create Sdl polygon | |
| void | deletePolygon (graphic::IPolygon *polygon) |
| delete Sdl polygon | |
| graphic::ISprite * | createSprite (std::string sprite) |
| create Sdl sprite | |
| void | deleteSprite (graphic::ISprite *sprite) |
| delete Sdl sprite | |
| graphic::IModel * | createModel () |
| create Sdl model | |
| void | deleteModel (graphic::IModel *model) |
| delete Sdl model | |
| const char * | getName () |
| get the name of the library | |
| const char * | getType () |
| get the type of the library | |
shared graphic/sdl library symbols