![]() |
PERRY v1.0.0
P-E-R-R-Y/PERRY helps creating games with a bunch of tools.
|
shared graphic/sfml library symbols More...
#include "window/SfmlWindow.hpp"#include "window/SfmlCamera.hpp"#include "event/SfmlEvent.hpp"#include "event/SfmlKeyboard.hpp"#include "event/SfmlMouse.hpp"#include "graphic/SfmlSprite.hpp"#include "graphic/SfmlModel.hpp"#include <string>Functions | |
| graphic::IWindow * | createWindow (__int32_t screenWidth, __int32_t screenHeight, std::string title) |
| create Sfml window | |
| void | deleteWindow (graphic::IWindow *window) |
| destroy Sfml window | |
| graphic::ICamera * | createCamera (__v3f_t position) |
| create Sfml camera | |
| void | deleteCamera (graphic::ICamera *camera) |
| destroy Sfml camera | |
| graphic::IEvent * | createEvent () |
| create Sfml event | |
| void | deleteEvent (graphic::IEvent *event) |
| destroy Sfml event | |
| graphic::IKeyboard * | createKeyboard (graphic::IEvent *event) |
| create Sfml keyboard | |
| void | deleteKeyboard (graphic::IKeyboard *keyboard) |
| destroy Sfml keyboard | |
| graphic::IMouse * | createMouse (graphic::IEvent *event) |
| create Sfml mouse | |
| void | deleteMouse (graphic::IMouse *mouse) |
| destroy Sfml mouse | |
| graphic::IPolygon * | createPolygon (std::vector< __v2f_t > points) |
| create Sfml polygon | |
| void | deletePolygon (graphic::IPolygon *polygon) |
| destroy Sfml polygon | |
| graphic::ISprite * | createSprite (std::string sprite) |
| create Sfml sprite | |
| void | deleteSprite (graphic::ISprite *sprite) |
| destroy Sfml sprite | |
| graphic::IModel * | createModel () |
| create Sfml model | |
| void | deleteModel (graphic::IModel *model) |
| destroy Sfml model | |
| const char * | getName () |
| get the name of the library | |
| const char * | getType () |
| get the type of the library | |
shared graphic/sfml library symbols