11#ifndef IANIMATIONSET_HPP_
12 #define IANIMATIONSET_HPP_
56 virtual std::string
getName(
int index)
const = 0;
A file's loaded animation clips, independent of any IModel bound to it - deleting every bound IModel ...
Definition IAnimationSet.hpp:26
virtual std::string getName(int index) const =0
The clip name, as it appears in the file.
virtual int getSize() const =0
Get the number of clips in this set.
virtual bool isReady() const =0
notice if the animation set is ready
virtual int getFrameCount(int index) const =0
How many frames this clip has.
virtual ~IAnimationSet()=default
Definition IGamepad.hpp:14