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PERRY v1.0.0
P-E-R-R-Y/PERRY helps creating games with a bunch of tools.
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This is the complete list of members for Game, including all inherited members.
| camera (defined in Game) | Game | |
| constructParent(Arg &&arg) | CustomisableEngine< graphic::GraphicSharedLoader, ecs::Registry > | inlineprivatestatic |
| CustomisableEngine(Args... params) | CustomisableEngine< graphic::GraphicSharedLoader, ecs::Registry > | inline |
| destroyHandler() override | Game | inlineprotectedvirtual |
| displayHandler() override | Game | inlineprotectedvirtual |
| event (defined in Game) | Game | |
| eventHandler() override | Game | inlineprotectedvirtual |
| Game(std::string graphic) | Game | inline |
| initHandler() override | Game | inlineprotectedvirtual |
| keyboard (defined in Game) | Game | |
| model (defined in Game) | Game | |
| mouse (defined in Game) | Game | |
| poly_heart (defined in Game) | Game | |
| poly_star (defined in Game) | Game | |
| sprite (defined in Game) | Game | |
| start() override | Game | inlinevirtual |
| updateHandler() override | Game | inlineprotectedvirtual |
| window (defined in Game) | Game | |
| ~Engine()=default (defined in Engine) | Engine | virtual |
| ~Game()=default (defined in Game) | Game | |
| ~ICore()=default (defined in ICore) | ICore | virtual |