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PERRY v1.0.0
P-E-R-R-Y/PERRY helps creating games with a bunch of tools.
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This is the complete list of members for Quaternion, including all inherited members.
conjugate() const | Quaternion | inline |
enforceSign() | Quaternion | inline |
fromAxisAngle(float angle, sf::Vector3f axis) | Quaternion | inlinestatic |
fromEulerAngles(float x, float y, float z) | Quaternion | inlinestatic |
fromVectors(const sf::Vector3f &v1, const sf::Vector3f &v2) | Quaternion | inlinestatic |
identity() | Quaternion | inlinestatic |
normalize() | Quaternion | inline |
operator*(const Quaternion &other) const | Quaternion | inline |
Quaternion() | Quaternion | inline |
Quaternion(float w, float x, float y, float z) | Quaternion | inline |
rotate(sf::Vector3f point, sf::Vector3f center={0, 0, 0}) const | Quaternion | inline |
w (defined in Quaternion) | Quaternion | |
x (defined in Quaternion) | Quaternion | |
y (defined in Quaternion) | Quaternion | |
z (defined in Quaternion) | Quaternion | |
~Quaternion() | Quaternion | inline |