Loaded pixel data, independent of any ISprite that references it. Deleting every ISprite built from a texture does not delete the texture - only deleteTexture() does.
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#include <ITexture.hpp>
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| virtual | ~ITexture ()=default |
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| virtual bool | isReady () const =0 |
| | notice if the texture is ready
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| virtual Vector2f | getSize () const =0 |
| | Get the Size object.
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Loaded pixel data, independent of any ISprite that references it. Deleting every ISprite built from a texture does not delete the texture - only deleteTexture() does.
◆ ~ITexture()
| virtual graphic::ITexture::~ITexture |
( |
| ) |
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virtualdefault |
◆ getSize()
| virtual Vector2f graphic::ITexture::getSize |
( |
| ) |
const |
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pure virtual |
Get the Size object.
- Returns
- Vector2f
◆ isReady()
| virtual bool graphic::ITexture::isReady |
( |
| ) |
const |
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pure virtual |
notice if the texture is ready
- Returns
- bool
The documentation for this interface was generated from the following file: