A window that can also draw 3D. Extends IWindow2, so anything that only needs 2D can keep using it as an IWindow2 - a 3D vendor's window still draws sprites/text/polygons the same way.
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#include <IWindow3.hpp>
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| virtual | ~IWindow3 ()=default |
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| virtual void | beginMode3 (ICamera *camera)=0 |
| | allowing to draw 3D on the window
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| virtual void | drawModel (IModel *model)=0 |
| | draw a model
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| virtual void | drawText3D (IText *text, Vector3f position)=0 |
| | draw text at a 3D world position - the same IText used by drawText(), just projected through the active camera instead of drawn at a screen-space position.
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| virtual void | endMode3 ()=0 |
| | end the 3D drawing
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| virtual | ~IWindow2 ()=default |
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| virtual void | beginDraw ()=0 |
| | allowing to draw 2D on the window
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| virtual void | drawPoly (IPolygon *polygon)=0 |
| | draw a polygon
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| virtual void | drawSprite (ISprite *sprite)=0 |
| | draw a sprite
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| virtual void | drawText (IText *text)=0 |
| | draw a text
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| virtual void | endDraw ()=0 |
| | end the 2D drawing
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| virtual | ~IWindow ()=default |
| | Destroy the IWindow object.
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| virtual bool | isOpen ()=0 |
| | notice if the window is open
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| virtual void | close ()=0 |
| | close the window
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| virtual Vector2f | getPosition ()=0 |
| | Where the window sits on the desktop, in pixels, origin top-left of the primary screen.
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| virtual void | setPosition (Vector2f position)=0 |
| | Move the window on the desktop.
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| virtual Vector2f | getSize ()=0 |
| | The drawable area, in pixels - NOT the desktop size. A hit-test built on IMouse::getPosition() compares against this one.
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| virtual void | setSize (Vector2f size)=0 |
| | Resize the drawable area.
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| virtual void | setFrameLimit (int32_t limit)=0 |
| | Set the Frame Limit object.
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| virtual void | setMouseVisibility (bool visible)=0 |
| | Show or hide the system cursor over THIS window.
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| virtual int32_t | getDelta ()=0 |
| | Get the Delta object.
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| virtual bool | pollEvent ()=0 |
| | Drains the whole native queue for this frame and refreshes device state. This is the frame's event pump.
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| virtual void | eventClose ()=0 |
| | notice the window that a close was requested
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A window that can also draw 3D. Extends IWindow2, so anything that only needs 2D can keep using it as an IWindow2 - a 3D vendor's window still draws sprites/text/polygons the same way.
◆ ~IWindow3()
| virtual graphic::IWindow3::~IWindow3 |
( |
| ) |
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virtualdefault |
◆ beginMode3()
| virtual void graphic::IWindow3::beginMode3 |
( |
ICamera * |
camera | ) |
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pure virtual |
allowing to draw 3D on the window
- Parameters
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◆ drawModel()
| virtual void graphic::IWindow3::drawModel |
( |
IModel * |
model | ) |
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pure virtual |
◆ drawText3D()
| virtual void graphic::IWindow3::drawText3D |
( |
IText * |
text, |
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Vector3f |
position |
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) |
| |
|
pure virtual |
draw text at a 3D world position - the same IText used by drawText(), just projected through the active camera instead of drawn at a screen-space position.
- Parameters
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◆ endMode3()
| virtual void graphic::IWindow3::endMode3 |
( |
| ) |
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pure virtual |
The documentation for this interface was generated from the following file: