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sdl2_impl 0.1.0
Vendor SDL2 2.32 : IGraphic2Module / IAudioModule
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SDL_mixer derriere IAudioModule. More...
#include <SdlAudioModule.hpp>


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| SdlAudioModule ()=default | |
| ~SdlAudioModule () | |
| const char * | type () const override |
| const char * | name () const override |
| audio::IMusic * | createMusic (std::string path) override |
| void | deleteMusic (audio::IMusic *music) override |
| audio::ISoundBuffer * | createSoundBuffer (std::string path) override |
| void | deleteSoundBuffer (audio::ISoundBuffer *buffer) override |
| audio::ISound * | createSound (audio::ISoundBuffer *buffer) override |
| void | deleteSound (audio::ISound *sound) override |
SDL_mixer derriere IAudioModule.
Le module est independant du module graphique : on peut prendre le son de SDL et l'image de sfml. Il ouvre donc son propre sous-systeme audio, et n'attend rien de la video.
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