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sdl2_impl 0.1.0
Vendor SDL2 2.32 : IGraphic2Module / IAudioModule
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La manette numero _index, ouverte a la construction. More...
#include <SdlGamepad.hpp>


Public Member Functions | |
| SdlGamepad (const SdlWindow &window, int index=0) | |
| ~SdlGamepad () override | |
| bool | isAvailable () const override |
| bool | isButtonPressed (Button button) const override |
| bool | isButtonReleased (Button button) const override |
| bool | isButtonDown (Button button) const override |
| bool | isButtonUp (Button button) const override |
| float | getAxisMovement (Axis axis) const override |
Friends | |
| class | SdlWindow |
La manette numero _index, ouverte a la construction.
SDL_GameController normalise deja les boutons : pas de table d'indices bruts a deviner comme chez sfml, l'enum du contrat se pose dessus presque un pour un.
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