sfml_impl 0.1.0
Vendor SFML 3.0.2 : IGraphic2Module / IAudioModule
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SfmlGamepad.hpp File Reference
#include <SFML/Window.hpp>
#include "IGamepad.hpp"
#include <unordered_map>
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Classes

class  SfmlGamepad
 Unlike raylib's GamepadButton (normalized Xbox-style layout), sf::Joystick exposes raw numbered buttons/axes with no guaranteed meaning across controllers/platforms. This uses the common Xbox- style button ordering (0=A,1=B,2=X,3=Y) most drivers report, but it isn't guaranteed the way raylib's mapping is. More...
 

Detailed Description