sfml has no explicit audio device init/close step (unlike raylib), nothing to do at construction/destruction here.
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#include <SfmlAudioModule.hpp>
sfml has no explicit audio device init/close step (unlike raylib), nothing to do at construction/destruction here.
◆ SfmlAudioModule()
| SfmlAudioModule::SfmlAudioModule |
( |
| ) |
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|
default |
◆ ~SfmlAudioModule()
| SfmlAudioModule::~SfmlAudioModule |
( |
| ) |
|
|
default |
◆ createMusic()
| audio::IMusic * SfmlAudioModule::createMusic |
( |
std::string |
path | ) |
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|
inlineoverride |
◆ createSound()
| audio::ISound * SfmlAudioModule::createSound |
( |
audio::ISoundBuffer * |
buffer | ) |
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|
inlineoverride |
◆ createSoundBuffer()
| audio::ISoundBuffer * SfmlAudioModule::createSoundBuffer |
( |
std::string |
path | ) |
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|
inlineoverride |
◆ deleteMusic()
| void SfmlAudioModule::deleteMusic |
( |
audio::IMusic * |
music | ) |
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|
inlineoverride |
◆ deleteSound()
| void SfmlAudioModule::deleteSound |
( |
audio::ISound * |
sound | ) |
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|
inlineoverride |
◆ deleteSoundBuffer()
| void SfmlAudioModule::deleteSoundBuffer |
( |
audio::ISoundBuffer * |
buffer | ) |
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|
inlineoverride |
◆ name()
| const char * SfmlAudioModule::name |
( |
| ) |
const |
|
inlineoverride |
◆ type()
| const char * SfmlAudioModule::type |
( |
| ) |
const |
|
inlineoverride |
The documentation for this class was generated from the following file: