Maps the contract's buttons to sfml buttons, and reads the state the window accumulated while popping its events. Definitions in SfmlWindow.hpp, once SfmlWindow is complete.
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#include <SfmlMouse.hpp>
Maps the contract's buttons to sfml buttons, and reads the state the window accumulated while popping its events. Definitions in SfmlWindow.hpp, once SfmlWindow is complete.
◆ SfmlMouse()
◆ ~SfmlMouse()
| SfmlMouse::~SfmlMouse |
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The documentation for this class was generated from the following files: