Sfml SoundBuffer class - owns the loaded samples. SfmlSound only references it (sf::Sound itself already takes a const sf::SoundBuffer& natively, this contract matches sfml's own model).
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#include <SfmlSoundBuffer.hpp>
Sfml SoundBuffer class - owns the loaded samples. SfmlSound only references it (sf::Sound itself already takes a const sf::SoundBuffer& natively, this contract matches sfml's own model).
◆ SfmlSoundBuffer()
| SfmlSoundBuffer::SfmlSoundBuffer |
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std::string |
path | ) |
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inline |
◆ ~SfmlSoundBuffer()
| SfmlSoundBuffer::~SfmlSoundBuffer |
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default |
◆ getLength()
| float SfmlSoundBuffer::getLength |
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const |
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inlineoverride |
◆ handle()
| const sf::SoundBuffer & SfmlSoundBuffer::handle |
( |
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const |
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inline |
◆ isReady()
| bool SfmlSoundBuffer::isReady |
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const |
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inlineoverride |
The documentation for this class was generated from the following file: