PERRY
v1.0.0
P-E-R-R-Y/PERRY helps creating games with a bunch of tools.
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Class Hierarchy
This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level
1
2
3
4
]
C
type::__color_s
C
type::__v2f_s
C
type::__v2i_s
C
type::__v2u_s
C
type::__v3f_s
C
type::__v3i_s
C
type::__v3u_s
C
type::__v4f_s
C
type::__v4i_s
C
type::__v4u_s
C
type::__zone_s
C
type::_quaternion_s
C
Component
Component
is a template define in Registry. (not a class)
C
config
Register every components by extraction from a tuple
C
DynamicLoader
Load shared libraries & retrieve symbols
C
ecs::Entity
Entity
class from ECS
▼
C
std::false_type
C
CustomisableEngine< Parents >::has_params< T, std::void_t< typename T::Params > >
C
CustomisableEngine< Parents >::is_specialization_of_tuple< std::tuple< Args... > >
C
ecs::Registry::is_tuple< std::tuple< Args... > >
C
CustomisableEngine< Parents >::has_params< T, typename >
C
CustomisableEngine< Parents >::is_specialization_of_tuple< T >
C
ecs::Registry::is_tuple< T >
C
FileSearcher
Class to help handling files when working with shared libraries
C
FlagParser
C
graphic::GraphicSharedLoader
Use to dynamicaly load Graphic shared library
▼
C
graphic::ICamera
Camera interface
C
RayCamera
Raylib Camera class
C
SdlCamera
C
SfmlCamera
▼
C
ICore
Define the core interface
▼
C
Engine
Define the engine interface
▼
C
CustomisableEngine< graphic::GraphicSharedLoader, ecs::Registry >
C
Game
Create a
Game
from
CustomisableEngine<GraphicSharedLoader, Registry>
C
CustomisableEngine< Parents >
Define the customisable engine
▼
C
graphic::IEvent
Event interface
C
RayEvent
Raylib Event class
C
SdlEvent
Sdl Event class
C
SfmlEvent
▼
C
graphic::IKeyboard
Keyboard interface
C
RayKeyboard
C
SdlKeyboard
Sdl Keyboard class
C
SfmlKeyboard
▼
C
graphic::IModel
Model interface
C
RayModel
Raylib Model class
C
SdlModel
Handle 3d model
C
SfmlModel
Sfml Model class
▼
C
graphic::IMouse
Mouse interface
C
RayMouse
Raylib Mouse class
C
SdlMouse
Sdl Mouse class
C
SfmlMouse
C
InfoSharedLoader
Use to dynamicaly load Any shared library
C
Interpolate< k >
▼
C
graphic::IPolygon
Polygon interface
C
RayPolygon
C
SdlPolygon
Handle a polygon
C
SfmlPolygon
Allow use to draw polygons
▼
C
serial::ISerial
Interface for Serial
C
JsonSerial
C
YamlSerial
▼
C
graphic::ISprite
Sprite interface
C
RaySprite
Raylib Sprite class
C
SdlSprite
Used to handle images
C
SfmlSprite
Used to handle images
▼
C
graphic::IWindow
Window interface
C
RayWindow
Raylib Window class
C
SdlWindow
Sdl Window class
C
SfmlWindow
Define sfml window
C
user::Math
C
Matrice< T >
C
serial::Node
Easy to Manage YAML, JSON, XAML and data serialization formats in C++
▼
C
Parents...
C
CustomisableEngine< graphic::GraphicSharedLoader, ecs::Registry >
C
CustomisableEngine< Parents >
Define the customisable engine
C
Position
C
Quaternion
Quaternion
are four-dimensional vector that can be used to represent rotations in 3D space
C
ecs::Registry
Define the
Registry
class
C
serial::SerialSharedLoader
Use to dynamicaly load Serial shared library
C
ecs::SparseArray< Component >
SparseArray
class
▼
C
ecs::System
System
class
C
user::DisplaySystem
C
user::MovementSystem
C
graphic::triangle_s
Triangle structure
▼
C
std::true_type
C
CustomisableEngine< Parents >::has_params< T, std::void_t< typename T::Params > >
C
CustomisableEngine< Parents >::is_specialization_of_tuple< std::tuple< Args... > >
C
ecs::Registry::is_tuple< std::tuple< Args... > >
C
Velocity
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